יום שבת, 4 באפריל 2015

Game as art

 The subject of games as art, art as media with deeper meaning, is a long heated debate. The debate have multiply facades, staring with the terminology itself and with the question “What is a game?”, question that till these day perplexing many due to the different world and ways to communicate that each game present within itself.

Although terminology can be hard, it is almost a non-issue.  Answering this question might help to progress the discussion, but its clearly apparent that one clear definition can't be achieved, due to the inherent nature of the subject. It seems much as open to change, both by the perception of the player, and by the creators.who unlike other mediums have far more open space in the design of the message.

The second issue people struggle with is the way the message being conveyed. unlike other art forms, the message portrayed in the game is far more subtle and less focused. even if it tries to be more apparent, its interactive nature makes the language  of the message harder to recognize by known tools form previous media, such as cinema, as they're inherently different.

This interactivity and direct player involvement so inherent to the game as media that none of the other media forms can help explaining the message themselves, and when looking for it, there need to be look within the game itself and after it, see how does outsiders media help it.

Furthermore just like in paintings, music and other media we consume, not every piece try to have a meaningful message. Its might have some message, but definitely not something as deep or even engaging. People, who claim that every game has meaning often get a rightful response that certain titles lack this deeper meaning being talked about in the overall premise.

That of course not saying there is no message. Its might be insignificant one or pointless, but every game does have some story to it, and some goals that drive the players. The difference tends to happen because the interactive nature, which change for example the story from closed story, with begging, conflict and ending to open and forming story. This can be seen even in the simple games such as “Pong” or “Tetris”, which often come as an example. The story within them is the progress of the players, and through it, the game invoke many emotions in order to push the player just a little further.

I do see where people against this look are coming from, especially through the mangled use of “art” in such a pointless manner from many critique, which use the term just to attack it on the cultural level but without giving clear indication on the deeper questions that need to be ask, within such definition.

What I can't see is the attempt to reduce games to a meaningless activity. Yes, not every game have definite meaning, and even if its have some meaning, its can turn to be more on the relative to the person. But in all cases people don't play games just to play games, we have a drive to play through them, its can be from the story and character interaction or even to the challenge, and the personal improvement in the mechanics compare to one self or the community. And statements such as “Game is only entertaining\ for fun” or the general reduction of the merit are just as fallacious and missing the point game.


In the end, the discussion around the issue its not inherently bad even if some use it, and its certainly can expand the look we have on games and the ways we can evaluate them. A more moderate look can certainly help to make a more fruitful investigation and less to pollute the initial look from non-interactive media.